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Matt Bagshaw
Matt Bagshaw
Freelance Artist
Flen, Sweden

Summary

I'm a 3D generalist with skills in all areas from character art and animation to environments. With over 20 years of experience working in the games industry for companies including Eidos, Sony and Guerrilla Games.
I also have a wide experience of design for 3D printing, illustration and toy design.

Skills

3D Modeling3D AnimationConcept ArtCharacter Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
Maya
Maya
Keyshot
Keyshot

Productions

  • Rigs2
    • Video Game
      RIGS: Mechanized Combat League
    • Year
      2016
    • Role
      Principal Environment Artist, Fleelance Environment Artist
    • Company
      Sony Computer Entertainment Europe
  • Killzoneshadowfall
    • Video Game
      Killzone Shadowfall
    • Year
      2013
    • Role
      Downloadable Levels: Principal Environment Artist
    • Company
      Sony Computer Entertainment Europe
  • Killzonemercenary2
    • Video Game
      Killzone Mercenary
    • Year
      2013
    • Role
      Principal Environment Artist
    • Company
      Sony Computer Entertainment Europe
  • Tvsuperstars
    • Video Game
      TV Superstars
    • Year
      2010
    • Role
      Principal Artist
    • Company
      Sony Computer Entertainment Europe
  • Heavenlsword
    • Video Game
      Heavenly Sword
    • Year
      2007
    • Role
      Senior Animator
    • Company
      Sony Computer Entertainment Europe
  • Kineticcombat
    • Video Game
      EyeToy: Kinetic Combat
    • Year
      2006
    • Role
      Senior Animator
    • Company
      Sony Computer Entertainment Europe
  • 24
    • Video Game
      24: The Game
    • Year
      2006
    • Role
      Senior Animator
    • Company
      Sony Computer Entertainment Europe
  • Primal
    • Video Game
      Primal
    • Year
      2003
    • Role
      Senior Artist
    • Company
      Sony Computer Entertainment Europe
  • Tauntauns
    • Movie
      Christmas Tauntauns
    • Year
      2002
    • Role
      Director
    • Company
      Self produced
  • Med2
    • Video Game
      Medievil 2
    • Year
      2000
    • Role
      Artist/Animator
    • Company
      Sony Computer Entertainment Europe
  • Deathtrapdungeon
    • Video Game
      Deathtrap Dungeon
    • Year
      1998
    • Role
      Lead Artist
    • Company
      Eidos

Experience

  • 3D Generalist at Freelance Artist
    Flen, Sweden
    May 2015 - Present

    I am currently working as a freelance artist in a small town in Sweden. So far I've been part of a wide range of projects from environment art with Sony/Guerrilla games to die-cast cars with The Wand Company. Although my work is often 3D character and animation based I also take on a lot of 3D print related projects as well as product design, illustration and automotive concepting.

  • Principal Artist at Sony Computer Entertainment Europe
    Cambridge, United Kingdom
    January 2005 - May 2015

    I was lucky enough to hold a variety of roles while at Sony including Animator, Character Artist and Environment Artist. I was responsible for the creation of and quality management of artwork as well as leading small teams of various disciplines on several projects.

    Between working on games that were in full production I was part of the R&D team helping to develop visuals and ideas for game proposals to the senior Sony Worldwide management team.

  • Lead Animator at Climax Digital
    Kingston-upon-Thames, United Kingdom
    August 2003 - November 2004

    I was hired as a 3D generalist and became Lead Animator on the unpublished game 'The Final Option' I was responsible for creating animations and leading a small team.

  • 2D and 3D Generalist at Freelance Artist
    Tynemouth, United Kingdom
    January 2001 - August 2003

    I spent some time working freelance on some small projects including illustrations for an ABC book and website. It was during this time that I created my short animated film 'Christmas Tauntauns' about a little girl's Christmas wish. This went on to win the George Lucas Selects award in 2002- chosen as his overall favorite Fan film in the first ever Star Wars Fan Film Awards.

  • Senior Artist at Sony Computer Entertainment Europe
    Cambridge, United Kingdom
    January 1999 - January 2001

    I worked as a senior character artist on Medievil 2 building and animating a multitude of NPCs. I was elevated to the role of Senior Artist during this production and went on to help develop the character artwork for Primal on the then brand new PS2 system.

  • Lead Artist at Eidos
    Wimbledon, United Kingdom
    May 1995 - November 1998

    This was my first job in video games and I rose to the role of Lead Artist during the development of Deathtrap Dungeon. This was a fantastic and educational experience helping to develop one of the first 3D adventure games for PC and Playstation 1. I worked on character design, creation and animation and went on to lead the art team across all disciplines.