I'm a 3D generalist with skills in all areas from character art and animation to environments. With over 20 years of experience working in the games industry for companies including Eidos, Sony and Guerrilla Games.
I also have a wide experience of design for 3D printing, illustration and toy design.
I am currently working as a freelance artist in a small town in Sweden. So far I've been part of a wide range of projects from environment art with Sony/Guerrilla games to die-cast cars with The Wand Company. Although my work is often 3D character and animation based I also take on a lot of 3D print related projects as well as product design, illustration and automotive concepting.
I was lucky enough to hold a variety of roles while at Sony including Animator, Character Artist and Environment Artist. I was responsible for the creation of and quality management of artwork as well as leading small teams of various disciplines on several projects.
Between working on games that were in full production I was part of the R&D team helping to develop visuals and ideas for game proposals to the senior Sony Worldwide management team.
I was hired as a 3D generalist and became Lead Animator on the unpublished game 'The Final Option' I was responsible for creating animations and leading a small team.
I spent some time working freelance on some small projects including illustrations for an ABC book and website. It was during this time that I created my short animated film 'Christmas Tauntauns' about a little girl's Christmas wish. This went on to win the George Lucas Selects award in 2002- chosen as his overall favorite Fan film in the first ever Star Wars Fan Film Awards.
I worked as a senior character artist on Medievil 2 building and animating a multitude of NPCs. I was elevated to the role of Senior Artist during this production and went on to help develop the character artwork for Primal on the then brand new PS2 system.
This was my first job in video games and I rose to the role of Lead Artist during the development of Deathtrap Dungeon. This was a fantastic and educational experience helping to develop one of the first 3D adventure games for PC and Playstation 1. I worked on character design, creation and animation and went on to lead the art team across all disciplines.